THE INFLUENCE OF USING SETS OF WORDS GAME ON THE STUDENTS’ ACHIEVEMENT IN LEARNING ENGLISH VOCABULARY AT THE SECOND CLASS STUDENTS OF SMP PERINTIS ARJAWINANGUN CIREBON

ROHMAWATI, (2012) THE INFLUENCE OF USING SETS OF WORDS GAME ON THE STUDENTS’ ACHIEVEMENT IN LEARNING ENGLISH VOCABULARY AT THE SECOND CLASS STUDENTS OF SMP PERINTIS ARJAWINANGUN CIREBON. Bachelor thesis, IAIN Syekh Nurjati Cirebon.

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Abstract

ROHMAWATI : The Influence of Using Sets of Words Game on The Students’ Achievement In Learning English Vocabulary at The Second Class Students of SMP Perintis Arjawinangun Cirebon. Vocabulary become a very important element for the learners to be able to do many things with the language. The writer found some of problem that she saw in the school when teaching English. When the teacher ask to the students memorize or answer questions from a teacher. They are not speaking more, because their vocabulary is low. Sets of words game is a media that used to study. The writer will try use game in condition correctly of the students in order to the students can easy accept this media in their study. Especially in improving achieve of vocabulary. So many influences between game and vocabulary when it combines. Hoped that a game can make students feel comfortable when study to improve, memorize and collect any vocabulary. The writer interested to find out the influence of using sets of words game on the students‟ achievement in learning English vocabulary. Dr. Venon Magnesen in a book of Chatib (2009: 136) said that Kinesthetic is modalities to access all the type move, activities body, emotional, coordination and the relation of the other things. Game is one of the kind of move, so game need the high modalities in memorize vocabulary in learning English. Tried and true report of the result in research that reading 20%, listening 30%, seeing 40%, speaking 50% and doing a game to memorize more vocabulary is 60% and 90% seeing, speaking and doing. Game is doing something not only silent and sits in a chair to study but also move and active to study. In this research uses quantitative method. With 50 populations as respondent. The collecting data consist of test, observation and interview. The writer is used test instrument by anates program. And the writer use product moment correlation to count X and Y variable. From the research, the influence of using sets of words on the students ability is 68.5. It means that the students give very enough ability in learning English vocabulary by using sets of words game. The students‟ improvement in learning English vocabulary is 64.2. It means that the students include enough category of learning English vocabulary. From the calculation above, it is know that coefficient correlation or = 0.73. It can be interpreted that the correlation is strong or high correlation. After the result of the research was found, the writer concludes that there is positive significant, the research combined the result of two variables to find out the influence of using sets of words game on the students‟ improvement in learning English vocabulary the score is DC= 53.29%. It means that all students have enough response of vocabulary. So that game media can improve the students‟ vocabulary because playing game they can improve their vocabulary without feeling afraid.

Item Type: Thesis (Bachelor)
Subjects: Pendidikan > Pendidikan (Umum)
Depositing User: tuti alawiyah alawiyah
Date Deposited: 23 Mar 2017 02:10
Last Modified: 07 Jun 2017 01:50
URI: http://repository.syekhnurjati.ac.id/id/eprint/1272

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