THE INFLUENCE OF USING PICTIONARY GAME ON IMPROVING STUDENTS’ ACHIEVEMENT IN LEARNING ENGLISH VOCABULARY AT THE SEVENTH GRADE STUDENTS OF SMPN 1 DAWUAN MAJALENGKA

WAWAN WAHIDIN, (2017) THE INFLUENCE OF USING PICTIONARY GAME ON IMPROVING STUDENTS’ ACHIEVEMENT IN LEARNING ENGLISH VOCABULARY AT THE SEVENTH GRADE STUDENTS OF SMPN 1 DAWUAN MAJALENGKA. Bachelor thesis, IAIN Syekh Nurjati Cirebon.

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Abstract

WAWAN WAHIDIN: In learning vocabulary need some effort to become successfully in learning English. It is include to some possible ways to introduce the vocabulary of foreign language for students. The purpose is to increase students’ motivation to learn vocabulary, especially for young learners (Junior High School) teacher should use varying technique and strategies based on the appropriately with the students need and capability. Components include to some poin t,such as:vocabulary, structure, pronunciation, and spelling are taught integrated with language skills which were demand the students to focus of learning and also the teacher suggested in present the materials must suitable by what learner needed.With the problem ecountered in Smpn 1 Dawuan Majalengka, the researcher will try to element the strategy using Pictionary game on improving student’ achievement in leraning english vocabulary. A game is an activity with rules, a goal and element fun. One of the most important reason for using game is simply that they are immensely enjoyable for both tteacher and student (Jill Hadfield, 1984:5). This research method is a quantitative is designed as pre-experimental one group pre-test and post test design. The sample is class VII A. The technique of collecting data is test. The researcher use form multiple choice test that from the result try out instrument consist of 60 items after the calculating anates4V there are 30 items were considered valid and other items is not valid.The average of students’ score in comprehending descriptive text before using Pictionary Game strategy is 48.91. While after using Pictionary Game Strategy, the average of students’ score is 65.09. From the calculation, tcount is 3.95, while ttable is 1.685(t0.05). From the output of SPSS, Sig. (2-tailed) is 0.000 < 0.05. Tcount> ttable.The significance value < α, it means that Ho is rejected and Ha is accepted. So, the researcher concludes that hypothesis null (H0) is rejected and hypothesis alternative (Ha) is accepted. It means that there is positive and significant influence of Pictionary Game Strategy on improving students’ achievement in learning English vocabulary at the seventh grade student of SMPN 1 Dawuan Majalengka.It is recomended for teachers to use Pictionary game on students’ achievement in learning English vocabulary. This game also can become one way to make students more interest and active in learning activity. Keyword : Pictionary game strategy, Vocabulary, Students’ achievement, Descriptive text

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Item Type: Thesis (Bachelor)
Subjects: Pendidikan > Pendidikan (Umum)
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > 3. Tadris Bahasa Inggris
Depositing User: tuti alawiyah alawiyah
Date Deposited: 28 Apr 2017 07:26
Last Modified: 28 Apr 2017 07:26
URI: http://repository.syekhnurjati.ac.id/id/eprint/2332

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