THE EFFECTIVENESS OF USING GUESSING GAME TECHNIQUE IN STUDENTS’ VOCABULARY ACHIEVEMENT AT THE SEVENTH GRADE STUDENTS’ OF MTs NUSANTARA DADAP JUNTIYUAT - KARANGAMPEL KABUPATEN INDRAMAYU

Larasati Ayu Amanda., (2016) THE EFFECTIVENESS OF USING GUESSING GAME TECHNIQUE IN STUDENTS’ VOCABULARY ACHIEVEMENT AT THE SEVENTH GRADE STUDENTS’ OF MTs NUSANTARA DADAP JUNTIYUAT - KARANGAMPEL KABUPATEN INDRAMAYU. Bachelor thesis, IAIN Syekh Nurjati Cirebon.

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Abstract

Larasati Ayu Amanda. 1410130016: The Effectiveness of Using Guessing Game technique in students’ vocabulary achievement at the Seventh Grade Students’ of Mts Nusantara Dadap – Indramayu. Vocabulary is an important element in a language. Vocabulary is important to be learnt. Better level of teaching vocabulary means better teaching of a language. In Mts Nusantara Dadap- Indramayu the students are lazy to memorize vocabulary because the activity of teaching and learning vocabulary is boring. In the observation in some class, the main problems in teaching vocabulary were the technique and the method which were used monotone and less of variation. And the teacher just asked the students to memorize the new vocabulary that the students find in the text, there are no interesting methods or activity to mae the students more interested in learning vocabulary. The students often lost their focus when the teacher explained the material in the class even it was the important material that students. The aim of this research is to make an effective teaching vocabulary second grade students of MTs Nusantara by using guessing game. So in this case we need a good strategy and method in giving understanding the lesson and the purpose of the matery and the students also can to increase their vocabulary achievement This research using the guessing game technique in students vocabulary achievement to gave evidence that strategy can increase students’ ability in vocabulary achievement. This research using quantitative approach. The technique and ways of teaching were fully depend on the teacher. Here the researcher used method Guessing Game and the Dessugestopedia to teach students vocabulary in MTs Nusantara Dadap. The reseach is designed as pre-experimental. Were population at seventh grade are 30 students, then taken for sample such as 30 students as one class. The technique of collecting data used by anates, which is multiple choice test. Pre-test and post-test in Instrument test used by validity, reliabillity, difficulty test, and different ability. The discussion and findings research that The students’ vocabulary mastery before using the guessing game technique the result of the students pre-test in vocabulary mastery using experimental class in MTs Nusantara Dadap that Based on the analysis above SPSS pre –test mean value of 55.3667 to 30. While the number of students posttest mean values obtained at 70.9667 to the number of students 30. And the result with paired sample t-test known if the value of the t (7.903) is greater than t table (1.70113) then Ho is rejected. But if the value of t table (1.70113) is greater than t (7.903), then Ho is accepted. It means that there is a difference of learing outcomes pre-test to post-test using guessing game technique in teaching vocabulary achievement. In teaching and learning process using guessing game technique in teaching vocabulary achievement based on the result of reasearch. The researcher concluded that the difference before and after using guessing game and dessugestopedia method. This are the electively strategies to teach vocabulary mastery, and do the student more be motivate to learn and memorize vocabulary. . Key Word: Guessing Game, Students’ vocabulary achievement

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Item Type: Thesis (Bachelor)
Subjects: Pendidikan > Pendidikan (Umum)
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > 3. Tadris Bahasa Inggris
Depositing User: tuti alawiyah alawiyah
Date Deposited: 05 May 2017 03:58
Last Modified: 05 May 2017 03:58
URI: http://repository.syekhnurjati.ac.id/id/eprint/2674

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