THE INFLUENCE OF USING SCRABBLE GAME FOR IMPROVING STUDENTS’ VOCABULARY MASTERY AT THE FIFTH GRADE STUDENTS OF MI MIFTAHUL MUBTADIIN JAGAPURA-CIREBON

DEDE ROAENI, (2014) THE INFLUENCE OF USING SCRABBLE GAME FOR IMPROVING STUDENTS’ VOCABULARY MASTERY AT THE FIFTH GRADE STUDENTS OF MI MIFTAHUL MUBTADIIN JAGAPURA-CIREBON. Bachelor thesis, IAIN Syehk Nurjati Cirebon.

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Abstract

DEDE ROAENI : THE INFLUENCE OF USING SCRABBLE GAME FOR IMPROVING STUDENTS’ VOCABULARY MASTERY AT THE FIFTH GRADE STUDENTS OF MI MIFTAHUL MUBTADIIN JAGAPURA-CIREBON Students at the fifth grade of MI Miftahul Mubtadiin Jagapura-Cirebon feel bored if they have to mastery English vocabulary and it also does not make them better understand the English vocabulary that they mastery. They more like play game than learning or mastery. The importance of learning new vocabulary has encouraged language teachers of English today to move from passive learning to active learning, to find better ways of engaging students in the English language learning process, because Students need something fun and easy to access the vocabulary quickly when is required for use. In teaching and learning process, the important thing is not only how much or how less teaching and learning are done in the classroom, but also how the students are active and fun in their learning process. It has formed the philosophy of learner-centered method that is divided into two focuses on the language process and the language content. To learn vocabulary of the English language support many types of learning strategies that applied by English teachers these days. One of them is to use the game of scrabble. The aims in writing this thesis are to find out the students vocabulary mastery with pre-test and post-test by using scrabble game to the students’ and to find out the influence of using scrabble game for improving students’ vocabulary mastery. The population of the research is fifth grade students of MI Miftahul Mubtadiin Jagapura-Cirebon there was 37 students. The sample of the research use whole sampling, so the sample is all of population there was 37 students. The method of this research is quantitative research. It means that the data which is obtained from the field of the research the analysis statistically by means of numbers by using the t-test. The techniques of collecting data is using instrument test, consist of pre-test and post-test. Based on the result of T-Test Test of significance value (2-tailed) 0.00 <0,05 this means that Ha is accepted, so that can be said there is a positive and significant influence of using scrabble game for improving students’ vocabulary at the fifth grade students at MI Miftahul Mubtadiin Jagapura-Cirebon. The average of pre-test is 38.513 and the average of posttest 75.135 point it is enough categorize because increasing is 36.622 point from the mean of pretest. After looking the explanation above, the analysis of the result stated that learning vocabulary process through scrabble game on improving the vocabulary mastery is adequately success. Key Words: scrabble game, vocabulary mastery

Item Type: Thesis (Bachelor)
Subjects: Pendidikan > Pendidikan (Umum) > Model Pembelajaran
Divisions: Fakultas Ilmu Tarbiyah dan Keguruan > 4. Tadris Matematika
Depositing User: H. Tohirin S.Ag
Date Deposited: 18 May 2017 06:59
Last Modified: 18 May 2017 06:59
URI: http://repository.syekhnurjati.ac.id/id/eprint/2953

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